Inkscape tutorial: Armadillo
Only two days after my first try at wallpapers group, I'm trying it out again, with a representation of the group called 3*3.
Armadillos are awesome, and can easily fit in a hexagon, which is a good basis for three-fold symmetric motifs.
After trying out a repeating pattern two days ago, I decided to try another pattern, one with three-fold symmetry.
Drawing a hexagonal frame
To draw a pattern with triangular symmetry, a good way is to start off with a hexagon (reason: hexagons tile the plan in a triangular grid).
Once a hexagon size is chosen, it is important to keep track of how things move when rotating. On the image above you can see the yellow and green part rotating around the blue part.
That means that anything that pokes outward the hexagon on one of the left edges will have to poke inward on the corresponding right edge!
Additional symmetries in the hexagon
Here is the tile I used for my pattern:
Two notable things are:
- The ears: I made sure they would connect perfectly when rotating the hexagon.
- The tail: it pokes out a bit of the hexagon, and the shoulders poke in.
An important feature of this tile is that is has mirror symmetry, along the vertical axis. And the axis of symmetry goes through one of the rotation centre but not the other, hence this tile will create a pattern that represents a group called 3*3.
And here is the cell, the smallest repeatable unit of the image.
To draw the patterns on the shell, I used Voronoi diagrams, which are simply an extension (
Extensions -> Generate from path -> Voronoi diagram). They create those organic looking cells.
To create a Voronoi diagram, just select a bunch of objects. To create the shell patterns, I repeated the same object in a random arrangement.
Link to the
svg file is here.